R

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

Rack Window
– shows each component stacked on top of each other, much like a hardware rack

Re-Sequence

– take a sequence and separate it, then rearrange it

Read Enable
– when switched on, all automation will be heard

Record Arm

– enables a track for recording from the main input

Redrum Drum Computer
– drum machine packaged with Reason

Region Tool

– works from within the arrangement view to adjust the amount of bars across which a clip/loop is played

Release
– the rate at which the volume of a musical note decreases from the sustain level to zero

Remixing

– usually involves taking sections of a track and re-sequencing them in a different fashion while adding new elements, thus creating a new version of the original

Render to Disk
– renders the selected area to a single audio file on the hard drive

Rendering

 – the process of saving a new version of a track(s) with effects, fades, mixing, moves, and other processing included in the rendered file. In other words, the real-time changes in the sound are printed to the new file.

Resonance

– prolonging the sound by reflection or reverberation, as if the audio was being played out into a small cave

Return Tracks

– only host effects, and not clips. Via their sends, all tracks can feed a part of their signal into a return track and share its effects

Reverb

– an effect that simulates natural reverberations (sound reflections) that occur in different rooms and environments to create an ambience or sense of spaciousness

Right Locator

– selects the end of a section to loop, edit, move, etc.

Ring Modulator
– a special type of mixer that accepts two signals as audio inputs and produces their sum and different tones as its output

Root Key
– the key which plays the sample at its original pitch; usually middle C

Rotary Knobs – device used for panning or rotating, usually a knob that turns 360°