C

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

Cartridge
– converts the impressions left in the surface of a vinyl record into an electrical signal by passing through the groove in the disc’s surface

Channel

– otherwise known as a ‘track’, and can contain audio, MIDI, FX, return, master, etc.

Channel (DJ)
– On a mixer, each sound source is on a channel and most mixers have at least two channels. Some channels let you have more than one sound source, usually switchable between phone and line.

Channel Fader
 – lets you increase and decrease the volume level on the channel

Chord Effect
– assembles a chord from each incoming note and up to six others of user-defined pitch

Chorder MIDI Effect
 – allows you to assign a whole chord to individual keys

Chords
– combinations of three or more notes that blend harmoniously when sounded together

Chorus
– a type of signal processor in which a detuned copy is mixed with the original signal, creating a fatter sound

Clap
– a percussion sound emulating a handclap

Clip Envelopes
– used to alter parameters within a clip. See also ‘envelope’

Clip Window
– where clip properties can be set up and adjusted

Clips

– the basic musical building blocks of Ableton Live. A clip is mainly a piece of musical material such as a melody, a drum pattern, a bassline, or a complete song.

Compressor

– a signal processor that reduces dynamic range by using automatic volume control. Also, an amplifier whose gain decreases as the input signal level increases above a pre-set point

Controller Lane
– Reason’s equivalent to an automation lane, used to alter/automate values for whatever is on that channel

Controls
– used to alter a parameter

Convert to MP3
– takes the audio file and converts it – using downgrading – to MP3 format, making it a smaller file size

Crossfader Assign
– lets you assign tracks to either side of the crossfader, giving you the ability to fade from one to the other

Crossfader
– a sliding control device on the mixing board that allows the DJ to smoothly transfer the audio output from one source to another

Cue Monitor

– selects a channel to be previewed in the headphones

Cue Out
– allows for previewing samples and cueing tracks via headphones

Cue Point
– selects the point to start playing the track

Cueing
– preparing a track in the headphones by finding the first beat and getting it ready to drop on the other track’s last beat

Cutoff Frequency

– the frequency at which attenuation is started

Cutoff
– the point in the frequency spectrum beyond which a synthesizer’s filter attenuates the audio signal being sent through it