Cartridge
– converts the impressions left in the surface of a vinyl record into an electrical signal by passing through the groove in the disc’s surface
Channel
– otherwise known as a ‘track’, and can contain audio, MIDI, FX, return, master, etc.
Channel (DJ)
– On a mixer, each sound source is on a channel and most mixers have at least two channels. Some channels let you have more than one sound source, usually switchable between phone and line.
Channel Fader
– lets you increase and decrease the volume level on the channel
Chord Effect
– assembles a chord from each incoming note and up to six others of user-defined pitch
Chorder MIDI Effect
– allows you to assign a whole chord to individual keys
Chords Effect
– combinations of three or more notes that blend harmoniously when sounded together
Chorus
– a type of signal processor in which a detuned copy is mixed with the original signal, creating a fatter sound
Clap
– a percussion sound emulating a handclap
Clip Envelopes
– used to alter parameters within a clip. See also ‘envelope’
Clip Window
– where clip properties can be set up and adjusted
Clips
– the basic musical building blocks of Ableton Live. A clip is mainly a piece of musical material such as a melody, a drum pattern, a bassline, or a complete song.
Compressor
– a signal processor that reduces dynamic range by using automatic volume control. Also, an amplifier whose gain decreases as the input signal level increases above a pre-set point
Controller Lane
– Reason’s equivalent to an automation lane, used to alter/automate values for whatever is on that channel
Controls
– used to alter a parameter
Convert to MP3
– takes the audio file and converts it – using downgrading – to MP3 format, making it a smaller file size
Crossfader Assign
– lets you assign tracks to either side of the crossfader, giving you the ability to fade from one to the other
Crossfader
– a sliding control device on the mixing board that allows the DJ to smoothly transfer the audio output from one source to another
Cue Monitor
– selects a channel to be previewed in the headphones
Cue Out
– allows for previewing samples and cueing tracks via headphones
Cue Point
– selects the point to start playing the track
Cueing
– preparing a track in the headphones by finding the first beat and getting it ready to drop on the other track’s last beat
Cutoff Frequency
– the frequency at which attenuation is started
Cutoff
– the point in the frequency spectrum beyond which a synthesizer’s filter attenuates the audio signal being sent through it