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How To Write for Video Games

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How To Write for Video Games with Taylor Franklyn

Tutorial 02 - Overview and Considerations

Taylor Franklyn

by Taylor Franklyn

Tutorial Description

First we look at the brief for what is required and some considerations on how to go about crafting the track.

Course Progress

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Course description

This week, we welcome back Taylor Franklyn for a new course on How To Write for Video Games.

If you're looking to get into this area of the music industry, Taylor is exactly who you're looking for to share his pro tips and tricks, as his accolades include games such as Fortnite, Rocket League and a ton of indie titles.

In this course, we focus on how to carry out the brief requested, making sure the track is endlessly loopable but also interesting enough to overcome ear fatigue for the listener while capturing the essence of the theme.

Using Ableton Live stock plugins ANA 2, Kick 3, and JU60, Taylor creates a tense, futuristic track for a game's lobby or menu section. Starting with a background layered ambience, he builds with aggressive 808s, percussion, Arps, synth fills, and effects before arranging, mixing and mastering.

A masterclass in soundtracking for the video game industry - check it out!

Read More…
Course Resources

Resources are only available for Subscribers or if you have purchased this course - you can Subscribe Here to get access to these courses resources as well as resources for ALL of our courses
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Course Notes

Intro and Considerations
Tutorial 01 - Introduction 01:20
Tutorial 02 - Overview and Considerations 03:07
Ambience and Percussion
Tutorial 03 - Ambience 19:45
Tutorial 04 - Percussion 11:26
808 and Synths
Tutorial 05 - 808 11:07
Tutorial 06 - Arp 09:21
Tutorial 07 - Other Synths 07:19
FX and Arrangement
Tutorial 08 - FX 07:34
Tutorial 09 - Arrangement 23:05
Mixing and Mastering
Tutorial 10 - Mixing 18:28
Tutorial 11 - Mastering and Export 15:35
  • Comments
  • Details
  • Resources 2
Comments
Please sign in to comment Show all 0 comments

or Sign in to continue discussion on the forums

Course description

This week, we welcome back Taylor Franklyn for a new course on How To Write for Video Games.

If you're looking to get into this area of the music industry, Taylor is exactly who you're looking for to share his pro tips and tricks, as his accolades include games such as Fortnite, Rocket League and a ton of indie titles.

In this course, we focus on how to carry out the brief requested, making sure the track is endlessly loopable but also interesting enough to overcome ear fatigue for the listener while capturing the essence of the theme.

Using Ableton Live stock plugins ANA 2, Kick 3, and JU60, Taylor creates a tense, futuristic track for a game's lobby or menu section. Starting with a background layered ambience, he builds with aggressive 808s, percussion, Arps, synth fills, and effects before arranging, mixing and mastering.

A masterclass in soundtracking for the video game industry - check it out!

Read More…
Course Resources

Resources are only available for Subscribers or if you have purchased this course - you can Subscribe Here to get access to these courses resources as well as resources for ALL of our courses
Sign in
Subscribe

Course Notes

Intro and Considerations
Tutorial 01 - Introduction 01:20
Tutorial 02 - Overview and Considerations 03:07
Ambience and Percussion
Tutorial 03 - Ambience 19:45
Tutorial 04 - Percussion 11:26
808 and Synths
Tutorial 05 - 808 11:07
Tutorial 06 - Arp 09:21
Tutorial 07 - Other Synths 07:19
FX and Arrangement
Tutorial 08 - FX 07:34
Tutorial 09 - Arrangement 23:05
Mixing and Mastering
Tutorial 10 - Mixing 18:28
Tutorial 11 - Mastering and Export 15:35
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